Oh, blah blah blah....
Want to do scaling, with run block, wait, and re-scale using a key using spritekit?
handling nifty stuff in didSet on properties can clean up your code quite a bit - if done correctly :P
How to get the user data set in SKScene.sks in your nifty swift code..
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I want to be able to create an SKNode in xcode but be able to re-use that node in multiple scenes without using the reference node object.
Get the users device type using swift.
Check the version of swift you are currently using
Access the admin for a Limitless LED, MiLight, Easybuld... controller.